[H]ard|OCP shared an Inverse article titled "The Evolution Of 'Alien' Video Games, From 'Aliens Online' To 'Alien Infestation'" -- "Xenomorphs are surprisingly hard to make scary. 'Alien' PC games and games on other consoles have failed for years...
... 06:55PM Mousey> ~note R_Daneel man, you live a tough life http://spectrum.ieee.org/automaton/robotics/artificial-intelligence/children-beating-up-robot
This 4.5 minutes funny, (nerd/geek)y, and dirty YouTube video shows "If Video Games Had Texting -- What if all your favorite video games had texting?
About a year ago, Reddit share an over 1.75 years old Medium article on the designs and histories of X buttons -- "X's are everywhere in user interface (UI) design. A powerful symbol, [x] is capable of closing windows and popups, toolbars and tabs and anything else that might otherwise be cluttering up your screen.
HardOCP shared a Hopes&Fears article showing "The life and death of the creative computer virus -- The early 90's were a renaissance for a certain type of computer virus. Today, we think of a virus as an insidious thing that hides and wreaks various forms of havoc like destroying a nuclear facility; never peaking its head up intentionally. But there was a time when viruses were more playful and made their presence known with creative and occasionally funny graphics or animations via 'payloads.' We recreated the payloads of old school viruses..."