Over a year ago, Gaming Historian made and posted a three/3 parts (total time is over 30.75 minutes) YouTube video playlist on "History of Wolfenstein" -- "Gaming Historian begins the history of the Wolfenstein series, which began all the way back in 1981 on the Apple II.
Pouet has a short and hilarious 6.5 minutes video documentary on the demo(nstration) scene on how it is "the new danger of humanity." Be sure to
Five Facts and Remembering DOOM With Some of the Personal Computer (PC)'s Biggest Developers's First Times.Submitted by ant on Sat, 11/10/2012 - 2:31pm. Addon/Modification | Apple Games | Demo/Shareware | Development/Quality Assurance (QA) Testing | Hacking/Modification/Cracking | History | Holidays/Special Days | Internet/Network | New Version/Update/Upgrade | Non-Apple Computer Games | Online Games | Personal | Reading Materials | Religion/Culture | Software | Technology | Videogame Console
Also, Marq mentioned his Demoscene Research -- "scientific material concerning the demo culture. Demoscene Research is a collection of scientific material concerning the demo culture, also known as the scene. Major part of the page is an extensive bibliography of demo-related books, theses, articles and online material. We also maintain a list of researchers who have studied the scene. News and demo-related discussions are disseminated in the blog on the front page. There is also a related newsgroup, Demo Research, where we post the most important news so that you can read and discuss them by email..."
Blue's News share an addicting playable game demonstration/demo. (randomized too each time you play it!) titled "The Binding of Isaac" on Free Web Arcade and its official web site, Newgrounds -- "... The Binding of Isaac is a randomly generated action role playing game (RPG) shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety."
Here are three/3 videos from the web site's outage/down earlier today:
/. shares a nine pages TenTonHammer article that explores the current state of beta testing by examining the mistakes of the past. There's something magical about being accepted into a closed beta test. Whether you're a veteran of MMOs who finally decided to jump into the testing portion of a game's development cycle or a relative virgin to the massive multiplayer online (MMO) experience that fell in love with a well-known intellectual property (IP), receiving that "You're Invited!" email from a gaming studio/publisher is like opening presents on Christmas Day. You're ready to work closely with the development team, helping them to iron out bugs and improving game systems that aren't quite up to snuff. As the new kid in the testing phase, you're prepared to formulate fantastic posts for the message boards that argue about the functionality of certain mechanics, and you expect thousands of bugs will be reported thanks to your efforts.