Development/Quality Assurance Testing
Quake in Real Life -- Old 3-D/Three Dimensional and First Perspective Shooter (FPS) Games: Realistic My @ssSubmitted by ant on Sat, 06/05/2010 - 7:56am. Addon/Modification | Apple Games | Arcades | Art/Design | Audio | Development/Quality Assurance Testing | Funny Videos/Animations | History | Non-Apple Computer Games | Online Games | Personal | Sight Seeings | Videogame Console
Pingdom reports the developer obsession with code names with 114 interesting examples
/. shares a three pages Technologizer article on "The True Face of Mario" -- "Uncovering the fascinating true story behind an iconic character's origins--and why nobody likes to talk about them... Regarding Mario's origins, it's common knowledge among game fans that legendary game designer Shigeru Miyamoto created him for 1981's Donkey Kong arcade game. But few know that Nintendo borrowed Mario's name and Italian heritage from a real man..."
This three pages Bit-tech.net article talks about "why everything is trying to be an role playing game (RPG) now" -- "Twenty years ago, the idea of levelling up in a game was confined to a very specific genre: the role-playing game, whose systems were based on pen-and-paper games such as Dungeons & Dragons (D&D). Today, you can still level up in an RPG such as Dragon Age, but you can also level up in far wider variety of games, from sports titles to first perspective shooter (FPS) games... The vast majority of modern games monitor, quantify and reward your skills in a way that would only have been familiar to the biggest geeks in the 1980s.