Inverse Kinematics (IK) Snake Game is a variation of the classic snake game. The snake uses Inverse Kinematic physics to behave and look like a real snake. Use the left and right arrow keys to turn, eat the mice, and don't go off the screen or hit your own tail!
This Ten Ton Hammer article answers personal computer/PC gamers' question on what's coming their way with Microsoft's newest operating system/OS, Windows Vista. With the PC primed to be the primary distribution platform for gaming categories (like Massive Multiplayer Online Role Playing games/MMORPGs in particular) for many years to come, it's important to know exactly what buyers are getting into when Vista rolls out worldwide on January 30, 2007. Jeff "Ethec" Woleslagle offers a quick, non-technical rebuttal to several of the more ambitious PC gaming rumors cropping up around the internet.
Digg shares a 58 minutes and 52 seconds Google Video (YouTube has a mirror copy in pieces: #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, and #11; Youku has a mirror copy from China [slow though unless you're in/near China]) of a rare BBC documentary about Tetris and its creator Alexey Pajitnov. It covers the rivalaries between Nintendo and Atari and the absurdities of buying copyrights for software from a country that doesn't believe in property, much less intellectual property...
Kotaku mentions the folks at Computer Gaming World (CGW)/1UP.com has an online archive of its magazines from November 1981 (first issue) to November 2006 (final issue). Its first one hundred magazine issues are in Portal Document Format (PDF) for free to download (big as 40 MB) and read. The rest of them are not downloadable and only can view the covers.
The Ballad of the Noob (4.75 minutes long on YouTube) is the tale of an intrepid newbie venturing outside of the safe confines of his starting zone in World of Warcraft (WoW). It is a hilarious 4.75 minutes musical video that shows what happens when a level 1 human n00b/newbie confronts a level 60 Horde.
/. reports an online Gamasutra story on game publishers and developers, who love to focus on features that will get their titles noticed by the mainstream gaming community, such as graphics and audio. But there is another audience, eager to take part in these games as well. These gamers come from the accessibility community--a community of people with disabilities, as well as those who care about their welfare...
A growing number of students are choosing colleges/universities based on their compatibility with video gaming. Super high/hi-speed network connections and dedicated servers, big-screen televisions/TVs in lounges, gaming-related classes, social events centering around local area network/LAN parties and perks like free download licensing are increasingly part of the lure of certain schools.