Digg reports a Next Generation story that Develop Magazine uses cold hard numbers to exhibit which game studios/developers/companies are the 100 most successful out there. It is ranked and provides a fascinating breakdown on the relative performance of the world's development houses based on their over-the-counter sales (90-95% of retail outlets) in the United Kingdom (UK) market during the past calendar year.
GamerFeed says videogame industry is certainly not perfect. As alive as it is with quality software and great system hardware, there are mistakes that are made that leave the competition reeling and gamers fleeing for better pastures. The article lists some of the most significant mistakes to come down the pike in the industry...
Who knows if this is real or not, but it still funny to mention. Digg mentions a HEXUS.net story about a hostility between ATi and NVIDIA staff starts to become physical. It occurred at the Münchner Halle, which is a large beer house within the CeBIT Messe, is where NVIDIA traditionally holds its good natured 'partner' and press parties, a really good time is had by all, and in the main without an ugly incident.
Steven Wong's GamerFeed article says and asks video games are meant to satisfy fantasy only, but what happens when the fantasy happens to include a real, living, ethnic group? What is the game developer's responsibility in regards to cultural sensitivity?
This AcceleNation story collated the history of desktop 3D graphics at the turn of the Millennium. It left the story at the point where most of the field had fallen away, leaving the two-horse race between NVIDIA and ATI. It was at this point that a new lap of programmable technology had begun. Although the continuance of that race has been well documented across the Web, it is worth updating this record with a brief summary as of 2/8/2006. The whole article timelines major events starting the pre-Voodoo era.
Yahoo! News mentions at a Portland suburb in Scarborough, Maine neighborhood store and at restaurants and bars in more than a dozen states -- customers can plunk down $2 for a chance to catch their very own lobster using a mechanical claw in an arcade-style game. The apparatus is a new version of the old-style amusement game where players put in a quarter or two in hopes of grabbing a stuffed animal. But instead of plush toys, the Love Maine Lobster Claw game has a water-filled tank full of lobsters. When a lobster is caught, the restaurants cook it for free and serve it with side dishes. Seen on FiringSquad.
2006 GameTrailers Awards are posted with the nominees and winners for the second annual event. It has following criterias: style, energy, pacing, production value, storytelling, emotional impact, sound design, music, and overall effectiveness.
Mod DB finally revealed its top game modifications (mods) for year 2005: "This competition needs no introduction. For the past month the community has been voting for their favourite mods. Over 28,000 votes and the results are in. There are a few surprize packets but all in all, the results reflect the 2005 mod making year.
Did you know you're playing and in a massive multiplayer role playing game right now? From a /. comment, here is an introduction to it: