This two pages GamesRadar article compares the fantastic computer/video game weapons and their real-life equivalents -- "There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with the minimum of fuss. But in certain cases, that last one isn't too far off the truth.
Digg shares a six pages IGN article that shares "the latest word on every videogame adaptation brewing in Hollywood. Movie studios have been mining the videogame industry for creative ideas since the early 1990s. Given nearly 20 years to crack the formula, you'd think that Hollywood would have a better track record. Sadly, many game-to-film adaptations haven't lived up to expectations... But there is a bright side... We've seen more than a few successes...
Imagine Games Network (IGN) takes a look at ten best gear used in computer and video games -- "In honor of the release of Batman: Arkham Asylum, we decided to take a look at the best gear used in games. After all, the Dark Knight (Batman) is famed for his gadgets. But even his trusty Batarang and shark repellent weren't enough to get the Bat on our list. That's because there are so many great in-game gadgets that put Batman's little toys to shame. Enjoy our take on the very best gear games have to offer..."
Xkcd shows a disadvantage of being late in gaming.
Blue's News share a Joystiq article on the "... cold hard facts about gamer demographics, presented in a cold, hard manner. Look no further than the Entertainment Software Association (ESA)'s helpful annual pamphlet, the aptly tiltled '2009 Sales, Demographic and Usage Data: Essential Facts About the Computer and Video Game Industry.'