Digg shares a Ashelia's Hellmode blog that takes a look at death in video and computer games; from concepts like permadeath to role playing games (RPG)'s needless character deaths, Can gaming evolve if it changes the way it handles death?
Do you prefer hardcopy (e.g., discs and cartridges) or digital copy when buying computer and/or video games?Submitted by ant on Mon, 07/05/2010 - 1:09am. Apple Games | Art/Design | History | Internet/Network | Non-Apple Computer Games | Online Games | Personal | Religion/Culture | Shopping | Technology | Videogame Console
Quake in Real Life -- Old 3-D/Three Dimensional and First Perspective Shooter (FPS) Games: Realistic My @ssSubmitted by ant on Sat, 06/05/2010 - 7:56am. Addon/Modification | Apple Games | Arcades | Art/Design | Audio | Development/Quality Assurance (QA) Testing | Funny Videos/Animations | History | Non-Apple Computer Games | Online Games | Personal | Sight Seeings | Videogame Console
This World of Warcraft (WoW) comic strip explains why one shouldn't ride his/her mount
This three pages Bit-tech.net article talks about "why everything is trying to be an role playing game (RPG) now" -- "Twenty years ago, the idea of levelling up in a game was confined to a very specific genre: the role-playing game, whose systems were based on pen-and-paper games such as Dungeons & Dragons (D&D). Today, you can still level up in an RPG such as Dragon Age, but you can also level up in far wider variety of games, from sports titles to first perspective shooter (FPS) games... The vast majority of modern games monitor, quantify and reward your skills in a way that would only have been familiar to the biggest geeks in the 1980s.
This two pages GamesRadar article compares the fantastic computer/video game weapons and their real-life equivalents -- "There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with the minimum of fuss. But in certain cases, that last one isn't too far off the truth.
Digg shares a six pages IGN article that shares "the latest word on every videogame adaptation brewing in Hollywood. Movie studios have been mining the videogame industry for creative ideas since the early 1990s. Given nearly 20 years to crack the formula, you'd think that Hollywood would have a better track record. Sadly, many game-to-film adaptations haven't lived up to expectations... But there is a bright side... We've seen more than a few successes...