Blue's News shares a two pages [OC]ModShop article on how hard-core gamers are taking a back seat. -- "Hard core gamers have lost their 'most sought after' position for video game system and software producers. Without a lot of fanfare the developers/manufacturers have found that there is a huge general and casual gamer market out there... young or old, male or female..."
Yesterday, Mod DB revealed its "2008 Mod of the Year Awards" and winners: 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene.
Digg (#1 and #2) shares PC World's image gallery (36 pages, but here is a one print page) titled "The Hottest -- and Most Hideous -- Video Game Box Art Ever" -- "Why haven't video game boxes ever gotten much respect? Because most are seriously ugly. Video game boxes have never enjoyed a particularly prestigious reputation. That’s because most of them suck... Consequently, the majority of game box ‘art’ resembles a bad cover for a straight-to-digital video disc (DVD) action flick -- no matter how critically acclaimed the game inside may be. Compared to music albums, with their fancy refracting prisms and American-flagged tongues, the majority of boxes are a complete embarrassment.
Digg shares a three pages GamesRadar article: "One is a pure, bubbly and pretty-as-pink princess who rarely reveals even the skin of her ankle. The other is a sassy, sexy and no-nonsense computer program who has spent her entire existence in the nude. Within the tightly linked and extraordinarily small world of videogame voice acting, however, these two women are the exact same person.
MTV Multiplayer says, "As stories become more important in video games, so does knowledge of the universe, characters and existing plots when entering a game sequel. Too often, however, game companies leave this narrative homework to their player. There's almost nowhere to go -- officially -- to discover what happened in a previous game..."